CS Colloquium Series @ UCY

Department of Computer Science - University of Cyprus

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Colloquium Coordinator: Demetris Zeinalipour

Colloquium: Participative Crowdsourcing and Effective Learning Games using Mobile Phones, Dr. Iza Marfisi (Swedish Institute of Computer Science, Sweden), Tuesday, April 23, 2013, 10.00-11.00 EET.


The Department of Computer Science at the University of Cyprus cordially invites you to the Colloquium entitled:

Participative Crowdsourcing and Effective Learning Games using Mobile Phones

 

Speaker: Dr. Iza Marfisi
Affiliation: Swedish Institute of Computer Science, Sweden
Category: Colloquium
Location: Room 148, Faculty of Pure and Applied Sciences (FST-01), 1 University Avenue, 2109 Nicosia, Cyprus (directions)
Date: Tuesday, April 23, 2013
Time: 10.00-11.00 EET
Host: Yiorgos Chrysanthou (yiorgos-AT-cs.ucy.ac.cy)
URL: https://www.cs.ucy.ac.cy/colloquium/index.php?speaker=cs.ucy.2013.marfisi

Abstract:
In the first part of this talk I will present Opphos, a mobile application that creates artistic light and sound effects in order to reflect and enhance the mood and the vibe of an audience during a concert. This application uses the movements of the spectators, the ambient sounds and the air temperature to generate a crowd-sourced light show that reflects the audience's behaviors during an event. It also generates an extra musical instrument by enhancing and propagating cheers and other sounds coming from the crowd. Opphos uses opportunistic peer to peer networking to spread information among mobile phones in the audience, and it is therefore perfectly functional in environment where a cellular network is not available or insufficient for the crowd. This application can be used for concerts, sports gatherings, conferences or any kind of event with small to large crowds. It is currently in the process of been developed for Android phones and will be tested in a real concert during summer 2013. In the second part of this talk I will present two Projects for Designing Effective Learning Games, which are computer games that are designed for a primary purpose other than pure entertainment and that can be used for teaching. Although they are relevant to many fields of education, their development remains very difficult, expensive and time consuming. My presentation will focus on two authoring environments I worked on during my PhD in France in order to help teachers create their own Learning Games in an efficient way. The first environment, LEGADEE (LEarning GAme Design Environment), is a collaborative authoring environment that helps game designers and teachers design effective Learning Games that incorporate fun and educational aspects. The second project, GenCSG (Generic Case Study Game), allows teachers to create their own simple games built on a succession of case studies.

Short Bio:
Iza Marfisi joined SICS and Mobile Life as an ERCIM postdoctoral fellow in December 2012. Her research interests are related to Learning Games and exploring innovative educational techniques such as using mobile and pervasive applications. She also is evolved in several Art projects that use computer science to create new forms of participatory entertainment and culture.

Note:
Second video: https://www.cs.ucy.ac.cy/index.php/en/cs-video-gallery/cs-colloquiums-videos?videoid=65634891

Multimedia File Available:
 Multimedia File

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Sponsor: The CS Colloquium Series is supported by a generous donation from Microsoft