Welcome to the Game Designer's Guide Tool!

About this tool

Early intervention is crucial to the prevention of reading difficulties. It has been reported that two-thirds of poor readers can learn to read at age-expected levels with appropriate early intervention. This tool dubbed the Game Designer's Guide tool was created as part of a wider effort to establish an online computer-assisted tool for helping a group of young learners with reading difficulties.

Game Designer's Guide provides a set of guidelines to game designers and game developers, enabling them to create games that are age-appropriate, educational, and friendly to young audiences with learning disabilities. The Game Designer's Guide tool is a web-based resource that provides guidance and information to game designers who are interested in creating games specifically for children. It is designed to help game designers understand the unique needs and characteristics of the child audience, and to provide them with the tools and knowledge they need to design games that are engaging, educational, and appropriate for children. The Game Designer's Guide tool includes a variety of resources and materials, such as themes and guidelines for designing successful children's games. It also provides information on different age ranges and developmental stages, and offers guidance on how to design games that are appropriate and relevant for different age groups. Additionally, the Game Designer's Guide tool offers suggestions and tips on how to create games that are engaging and educational, and that support children's learning and development.

Graphical View
The Graphical View categorizes all available guidelines into a set of themes. These themes range from "Emotional Development" that refers to guidelines attempting to elicit feelings at different stages, to "Teaching and Learning", that aims to improve the player's learning skills. Individual guidelines within each theme are listed and described. Where available, graphical examples that demonstrate the guideline are given.
Research View
The Research View provides raw access to the individual game guidelines a user can use to improve their game design. These guidelines are especially targeted for young children, and children with disabilities. The view provides, amongst other capabilities, the ability to define a set of filters to narrow the scope down to a set of guidelines of interest, based on a theme, a targeted age range, etc.

SEIT Lab

  • Mission: The Software Engineering and Internet Technologies Laboratory (SEIT) lab focuses its research activities on the areas of Software Engineering and Internet Technologies. In the first area, SEIT focuses on Cloud Computing, Service Oriented Architectures, Context-Aware Middleware Platforms, Smart and Mobile Computing, Open Source Software, and Empirical Software Engineering, for the development of pervasive, self-adaptive applications and Smart IoT services. In the second area, the Laboratory concentrates on the development of ICT-enabled Environments, platforms, and tools for implementing Health monitoring and support services, Smart and Personalised services for Elders, Assistive Technologies for people with disabilities, and Creativity services. The lab also pursues activities related to Technology Enhanced Learning, E-Business, E-Government, and developing environments for elders' social inclusion, active aging, and independent living. Finally, the lab's research is also related to Creativity, Recommender Systems, Crowd-sourcing, and Privacy Enhancing Technologies.
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