Research View


Theme Guideline Age group Readistance
0 Graphical Representation Vivid colours and shapes have been used 4-7 yes
1 Graphical Representation The use of text has been avoided as much as possible 4-7 no
2 Graphical Representation The use of extensive menus and sub-menus has been avoided 5-10 yes
3 Graphical Representation Icons used are visually meaningful to children ≤18 yes
4 Graphical Representation Immediate graphical feedback is given showing that actions have had some effect 4-14 yes
5 Graphical Representation Content-specific metaphors have been used to assist player’s navigation between the interfaces 5-10 no
6 Graphical Representation Consistency on items has been applied ≤18 no
7 Graphical Representation Consistency on item position has been applied ≤18 no
8 Graphical Representation Consistency on item order has been applied ≤18 no
9 Graphical Representation Simple and intuitive menus have been used ≤18 yes
10 Graphical Representation Rollover audio, animation, and highlighting has been used for a better functionality indication ≤18 yes
11 Graphical Representation Icons based on familiar concepts have been used ≤18 no
12 Graphical Representation Icons do not distract the player from the main task ≤18 yes
13 Graphical Representation Player has the ability to customize the cartoon art ≤18 no
14 Graphical Representation In-game communication is fast and comprehensible ≤18 no
15 Graphical Representation In-game communication has been applied using a graphical representation ≤18 no
16 Graphical Representation Interfaces provide guidance on task accomplishment 10-13 yes
17 Graphical Representation Interfaces display the history of the player’s exploration of environments 6-8 yes
18 Gameplay and Tutoring Video or image instructions have been given at the beginning of the game ≤18 yes
19 Gameplay and Tutoring Instructions have an age-appropriate format ≤18 no
20 Gameplay and Tutoring Instructions are easy to comprehend and remember ≤18 no
21 Gameplay and Tutoring Goals are clear and appropriate for the physical and cognitive capabilities of the target audience ≤18 no
22 Gameplay and Tutoring Possibilities have been given to players with real impact ≤18 no
23 Gameplay and Tutoring Limited number of buttons and commands reduced complexity ≤18 yes
24 Gameplay and Tutoring Rewards have been used for successfully completing a goal ≤18 no
25 Gameplay and Tutoring Rewards are delivered at appropriate times and frequency ≤18 no
26 Gameplay and Tutoring Goals are relevant to the teacher’s educational content ≤18 no
27 Gameplay and Tutoring Goals are relevant to the development of student’s capacities ≤18 no
28 Gameplay and Tutoring Player’s actions are mapped to the actions on the screen 4-18 no
29 Performance and Evaluation Player’s performance has been measured based on the number of errors, accomplishments, and time spent ≤18 no
30 Performance and Evaluation Assistive mechanism has been given to players with lower performance than the expected one ≤18 no
31 Performance and Evaluation Feedback is available for the player ≤18 no
32 Performance and Evaluation Feedback indicates skills that need to be improved ≤18 no
33 Performance and Evaluation Feedback shows how the skills can be improved ≤18 no
34 Performance and Evaluation Feedback demonstrates the main goals to focus ≤18 no
35 Performance and Evaluation Feedback shows the player’s common mistakes ≤18 no
36 Performance and Evaluation Different levels of difficulty have been included ≤18 yes
37 Performance and Evaluation Automatic difficulty adjustment system has been included 12-14 yes
38 Performance and Evaluation Activities allow expanding complexity 12-14 no
39 Performance and Evaluation Activities support player progression at the beginning of each level 12-14 no
40 Performance and Evaluation Tip system has been used in case of a real-time assistance ≤18 no
41 Performance and Evaluation Tip system used suggestions of upcoming moves ≤18 no
42 Teaching and Learning Thematic concepts are relevant to the objectives of children’s education ≤18 no
43 Teaching and Learning Goals are related to an educational content ≤18 no
44 Teaching and Learning Game does not overshadow teacher’s presence ≤18 no
45 Teaching and Learning Game is used as a complementary tool for the child’s education ≤18 no
46 Physical Development Mouse interactions are as simple as possible ≤18 no
47 Physical Development One-click interfaces are more common than other interactions (e.g., dragging, double-click) ≤18 no
48 Physical Development Mouse buttons have the same functionality ≤18 no
49 Physical Development Touch screens have been used for young children ≤18 no
50 Physical Development Items are large enough and distanced from each other in young children’s games 4-10 no
51 Physical Development Dragging is replaced by click/place functionality in young children’s games 4-13 yes
52 Physical Development Mouse buttons are used for extended period ≤18 no
53 Physical Development Tangible interfaces have been used ≤18 no
54 Physical Development Children actively participate in discovery process based on direct manipulatives 3-18 no
55 Physical Development Large input devices have been used to encourage collaboration 5-7 no
56 Physical Development Different interfaces have been used to emphasise different actions 5-7 no
57 Emotional Development Player can define their experiences 9-14 no
58 Emotional Development Player is in control of the interaction 9-14 no
59 Emotional Development Entertainment click-ons have been used 8-12 no
60 Emotional Development Occasional entertaining diversions have been used 8-12 no
61 Emotional Development Animated pedagogical agents have been used 12-14 no
62 Emotional Development Expressive, domain-specific agents have been used 12-14 no
63 Emotional Development On-screen character interventions are supportive ≤18 no
64 Emotional Development On-screen character interventions are distracting ≤18 no
65 Emotional Development Activities are interesting ≤18 no
66 Emotional Development Activities are challenging ≤18 yes
67 Emotional Development Supportive reward structures have been used 6-17 no
68 Format and Accessibility Content is clearly structured and facilitates overview and orientation ≤18 no
69 Format and Accessibility Content has a consistent labelling format ≤18 no
70 Format and Accessibility Link targets, functionality and general interaction are predictable ≤18 no
71 Format and Accessibility Multiple navigation techniques have been used (e.g., hierarchical menu, search) ≤18 no
72 Format and Accessibility Options to suppress distracting content (e.g., blinking, flickering, flashing) works effectively ≤18 no
73 Graphical Representation Illustrations have been preferred over text ≤18 no
74 Graphical Representation Headings, Titles and prompts have been used ≤18 no
75 Graphical Representation Support screen readers have been used ≤18 yes
76 Graphical Representation Simple screen layout has been used ≤18 no
77 Graphical Representation Wide margins have been used for maintaining white space ≤18 no
78 Graphical Representation Basic buttons are displayed on every page (e.g., exit, home, help) ≤18 no
79 Format and Accessibility Use of clear text fonts (e.g., Arial, Verdana, Helvetica, Tahoma) ≤18 no
80 Format and Accessibility Navigation buttons are clear, large and consistent ≤18 no
81 Format and Accessibility Numbered lists have been used instead of bullet point lists ≤18 no
82 Format and Accessibility Support a font enlargement tool for Web Browsers ≤18 no
83 Graphical Representation Contrast is noticeable from the use of colours ≤18 no
84 Format and Accessibility Text has been right justified ≤18 no
85 Format and Accessibility Use of ALL CAPS has been reduced to a minimum ≤18 yes
86 Format and Accessibility Voice captions have been used ≤18 no
87 Format and Accessibility Audio/Voice-overs have been used where words are read aloud ≤18 no
88 Format and Accessibility Navigation methods have been used for recovery (e.g., undo, back button) ≤18 no
89 Format and Accessibility Feedback on user’s actions has been used ≤18 no
90 Format and Accessibility Font size is appropriate based on the child’s age ≤18 yes
91 Format and Accessibility Large, simple actions have been used for standard gestures on touchscreens (young children’s games) 3-9 no
92 Format and Accessibility Easy and well-likes gestures on touchscreens have been used (older children’s games) 10-18 no
93 Emotional Development Content is entertaining ≤18 yes
94 Format and Accessibility Spatial navigation has been used ≤18 no
95 Emotional Development Exciting and likable animations and sound effects have been used ≤18 no